Sunday, August 26, 2007

Advanced Maya Workshop

This workshop will briefly review advanced NURBS modeling and input/output techniques from Maya 8.5. The workshop will then concentrate primarily on polygon and subdivision surface modeling. We will be looking at ways in which to convert between NURBS, polygons and subdivisions as well as how to begin modeling subdivision surfaces through the extrusion of faces and edges as well as the combination of those surfaces. We will also cover basic inverse kinematics by looking at chains and the attachment of NURBS and polygons to moveable chains as well as the animation of those chains. More advanced rendering and animation techniques will also be covered including an introduction to soft bodies and dynamics through animation.