Tuesday, December 11, 2007

Monday, September 10, 2007

nurbs v. polygons v. subdivisons

according to maya:

polygons
A polygon is an n-sided shape, defined by its corners (vertices) and the straight lines between them (edges). When you model with polygons you usually use triangles or quadrilaterals ("quads"), although Maya supports polygons with more sides. An individual polygon is often called a face, and is thought of as the filled area defined by its vertices and edges.

according to me:

nurbs

pros
• good for surface modelling
• easily translatable into other programs
• good output for cnc milling

cons
• surfaces are often difficult if not impossible to attach
• not good for 3d printing
• usually require lots of rebuilding

polygons

pros
• easier to work with then subdivisions
• easy to attach
• can be modelled as a single, continuous surface
• good for 3d printing and cnc milling

cons
• lacks the level of detail available in subdivisions

subdivisions

pros
• can get into an amazing level of detail
• good for 3d printing and cnc milling

cons
• cannot be redered with mental ray
• difficult to attach and duplicate

intro to polygons

please find the tutorial for the first session here.

Tuesday, September 4, 2007

Sunday, August 26, 2007

Advanced Maya Workshop

This workshop will briefly review advanced NURBS modeling and input/output techniques from Maya 8.5. The workshop will then concentrate primarily on polygon and subdivision surface modeling. We will be looking at ways in which to convert between NURBS, polygons and subdivisions as well as how to begin modeling subdivision surfaces through the extrusion of faces and edges as well as the combination of those surfaces. We will also cover basic inverse kinematics by looking at chains and the attachment of NURBS and polygons to moveable chains as well as the animation of those chains. More advanced rendering and animation techniques will also be covered including an introduction to soft bodies and dynamics through animation.